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At first glance, New Eden is a complex mess of points. In addition to that, jump gates often don't connect to the closest systems. There are many arms and dead ends, and a number of highways - routes that are particularly short for the distance they cover.
There are also high sec chokepoints: Systems that you need to pass through in order to travel between two given high sec systems without leaving high sec. Since the ingame map arranges systems by their coordinates, some of these relations can be hard to see, but they are useful to know for pilots in the high-sec trading or hauling businesses.
Topologically, high sec is a ring that consists of the systems that are claimed by the four major factions with the exception of the Jovian Empire. Among the minor factions, the Ammatar Mandate is special in that it is also located on the ring.
The basic layout of high sec can thus be visualized as follows:. The main idea you should take away from this picture is that in order to travel from e. There are shorter routes, but they all involve at least one low sec system. In addition to resembling a ring, high sec jump routes are also structured so that systems exist that are located directly on the ring as well. This means that in any route between faction spaces that is sufficiently long, there are also individual systems you must pass through if you want to stay in high sec.
In the above example Aldrat-Jita , you need to pass through the Colelie system in order to reach Gallente Federation space, and in order to get from Gallente space to the main Caldari region, you need to pass through the Sivala system between the Caldari Border Zone and the Caldari State region.
Likewise, every other high sec trade route between a Minmatar system and a Caldari system also passes through Colelie. Because high sec resembles a ring, there is one alternative path around the other side of that ring in this case: through Ammatar and Amarr space. This alternative path has similar systems on it, though. Systems like Colelie and Sivala are, therefore, high sec chokepoints.
To put it plainly, they are the kind of system where you would hang out if you were in the business of liberating innocent trade goods from their trader oppressors. Another aspect of the layout of High Sec space is that some routes are much shorter than others.
Using the same example as above, the shortest path between Aldrat and Jita passes through the two systems Aufay and Balle. While it isn't necessary to travel through these two systems, by default, the autopilot will choose a path through them for you if you only tell it to avoid low sec.
Since people in general are lazy and will either prefer the shortest path or just trust their autopilots blindly, these systems form highways : Routes that see a lot of pass-through traffic even though they are not strictly required to pass through.
This makes them almost as good as chokepoints if you are in the liberation business. Highways and chokepoints also exist outside of the ring. Again using the same example, in order to reach the remainder of Minmatar space from Aldrat or in order to return to Aldrat , you must pass through the Eygfe system.
On the other end of the example route, the systems Urlen and Perimeter are on a popular shortest path between most of Caldari space and Jita. In particular, the Jita gate in Perimeter and the Perimeter gate in Jita are popular destinations for smartbombing battleships as well as for scouts who would like to scan your cargo.
Since traveling along the ring can involve a large number of jumps through high sec, there are numerous routes through low sec that are considerably shorter. Systems on common shortest paths between empire factions form highways in the same way as they do in high sec. These systems also serve as popular entrances to low sec for pilots who wish to travel there. The notorious pirate strongholds Amamake and Rancer are two such systems.
The following map attempts to visualize the entire ring of high sec empire space, including all chokepoints on the ring. Seven chokepoint systems between Lashesi and Esescama that are directly connected to each other have been omitted. Highway systems that are not chokepoints have been included based on their notoriety, and popular destinations and hubs likewise.
There are high sec systems that have no high sec connection to the main empire region. Several systems in the Molden Heath, Solitude or Aridia regions are examples of this.
While these play no large role in the grand scheme of things of high sec life, you should be aware that they exist. It is entirely possible that a courier contract with innocent-looking high sec source and destination systems requires travel through lowsec or nullsec. You might assume that Lowsec would extend in a contiguous ring, surrounding the High Sec systems. Unfortunately, there is no such Low-Sec Ring. You can however, travel a low-sec pipe from one of the Faction Warfare FW areas to the other.
To find the pipe, just go to any FW system and set your destination to a system in the other FW area, prefer Less Secure. For best results, try a route between Kamela and Tama. The resulting route will bring you through many low-sec systems and can be a very profitable and enjoyable roam.
This pipe is along the west side of New Eden. The eastern pipe is broken up by several high-sec jumps, and must be mapped manually. Jump to: navigation , search. This article should be cleaned up or improved. The reason is: unspecified. Category : Candidates for cleanup.
Namespaces Page Discussion. Views Read View source View history. This page was last edited on 17 May , at EVE University offers a class on:. Topology of New Eden.
A Decade of DOTLAN EVEMaps
At first glance, New Eden is a complex mess of points. In addition to that, jump gates often don't connect to the closest systems. There are many arms and dead ends, and a number of highways - routes that are particularly short for the distance they cover. There are also high sec chokepoints: Systems that you need to pass through in order to travel between two given high sec systems without leaving high sec.
EVE General Discussion
Without going to much into the historical details or timeline: I can proudly announce that DOTLAN EveMaps has reached a major milestone and is providing a well known and respected service to all players of New Eden for 10 years now! I wrote a piece a couple years back about the top five problems with the game, and I limited myself to five and a bonus item, but believe me the in-game map was in the running for a spot on that list. I mean, the in-game map is beautiful. It is impressive as hell. I mean, it really looks like something important. But as a utility that transmit information to the user it is sub-par. I basically use the view that shows the location of your fleet members and maybe the recent kills view, but the latter generally just so I can take a screen shot of a huge red ball in The Forge when Burn Jita is going.
I hope they are of use to you, and that you enjoy using them. If you spot any mistakes, please EveMail me in game name: Ombey , with the details of the error. Any error spotting is greatly appreciated! Latest release notes: v3. Thanks to: a Goonswarm player who wants to remain anonymous, for the largest ISK contribution to date; and to Banlish who is single-handedly making sure I know about new outposts as soon as they go up For more information and full historical release notes, please go to the 2d EveMap site www. Please note that I cannot be held responsible for any losses incurred as a result of information gained from these maps. Usage of these maps indicates your agreement of these terms.