Science Fiction Post Apocalypse. Dice Primarily d6. Point Based allocate points to get skills, powers, etc. Skill Based buy or gain skills.
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Login Register. For millennia, humanity has mastered tools to further its goals. But what if technology became the master? Imagine a world where robots rule -- a tomorrow where imagination is outlawed. Over two dozen lenses, presenting Fourth Edition information on common human character types, plus two bioroid lenses. Take up arms as a mechrider, an info-commando, or an aniroid ranger! Eight templates for robot roles, providing flexibility and alternate functions.
Is that bucket of bolts a techbot, an exterminator, or a rogue? Advantages, disadvantages, perks, and quirks used by robots -- plus 20 weapons! Fourth Edition details on all the gear, weapons, and technology found in the deadly tomorrow. Fourth Edition insight on the second-biggest killer in Reign of Steel: disease. With this update and the original Reign of Steel setting, you have everything you need to play in that science-fiction world.
Or, used alone, it provides an invaluable source of Fourth Edition robot templates and characters that you'll enjoy as long as you live.
Pulveer , Roger P.
GURPS Reign of Steel: Will to Live
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GURPS Character Sheet
There are some games and systems I don't know how to play but like anyway for various reasons. One of my favorite details in the Infinite Worlds books is the Gotha Parallels, a collection of worlds that have all managed to inexplicably develop the exact same Rage Zombie plague at different stages of human evolution. I like good settings, interesting settings, almost as much as I like the games themselves. But then again I did Unhallowed Metropolis and should eventually get back to Unhallowed Necropolis , a bog-fucking-standard d20 system with nothing new or interesting except for how horrible the setting is. And I think now is a good time to share something else, something to temper the taste of Wick with the taste of steel. GURPS: Reign of Steel is a setting book from set in the aftermath of a global war against robots that mankind lost and lost badly.
One thing about games conventions is that you can often find some of the people who create these games in attendance - and Consternation II was no exception. The following were some of the creative folk present:. Nicholas Caldwell is, among other things, the author of GURPS Age of Napoleon , but these days, he's most notably one of the founders of Guild Companion Publications Ltd, which is now the licensor of most of the classic Iron Crown Enterprises product lines, and working to get those games back into print. See the list of books on his Web site. He is line editor for the company's Transhuman Space setting. He keeps a list on his Web site. Marcus Rowland is another one who's been around since the White Dwarf days, and has contributed to numerous game lines, from Golden Heroes to Call of Cthulhu and Space: